Follow Player – Smooth C# Script.
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public Transform target;
public float smoothing = 5f;
public Vector3 offset;
void Start()
// Calculate the initial offset.
offset = transform.position – target.position;
void FixedUpdate()
Vector3 targetCamPos = target.position + offset;
//Follow only in X Position..
transform.position = Vector3.Lerp (new Vector3 (transform.position.x, transform.position.y, -2f),
new Vector3 (targetCamPos.x , transform.position.y, -2f),
smoothing * Time.fixedDeltaTime );
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Post time: Jun-17-2017